<div dir="ltr">Have you tested out the custom properties in Unity? I was having issues getting them to work but I wasn&#39;t sure if it was a problem with the export, or if I was messing something up with Unity.</div><div class="gmail_extra">

<br><br><div class="gmail_quote">On Sun, Jun 8, 2014 at 3:46 AM, Simon Broggi <span dir="ltr">&lt;<a href="mailto:simon.broggi@gmail.com" target="_blank">simon.broggi@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

<div dir="ltr"><div class="gmail_extra">Great work, Thanks!</div><div class="gmail_extra"><br></div><div class="gmail_extra">I&#39;ve tried it with Unity.</div><div class="gmail_extra">What I like the most is the new export of Custom Properties.</div>


<div class="gmail_extra">They can be read in the Unity AssetPostprocessor via OnPostprocessGameObjectWithUserProperties.</div><div class="gmail_extra"><a href="http://docs.unity3d.com/450/Documentation/ScriptReference/AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.html" target="_blank">http://docs.unity3d.com/450/Documentation/ScriptReference/AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.html</a><br>


</div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Fri, Jun 6, 2014 at 3:18 AM, Mitchell Stokes <span dir="ltr">&lt;<a href="mailto:mogurijin@gmail.com" target="_blank">mogurijin@gmail.com</a>&gt;</span> wrote:<br>


</div></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><div><div class="h5"><div dir="ltr">We have a new binary FBX exporter in Blender thanks to the efforts of Bastien Montagne. You can find more information in this recent <a href="http://code.blender.org" target="_blank">code.blender.org</a> post: <a href="http://code.blender.org/index.php/2014/06/supporting-game-developers-with-blender-2-71/" target="_blank">http://code.blender.org/index.php/2014/06/supporting-game-developers-with-blender-2-71/</a><div>




<br></div><div>We&#39;ve run various tests ourselves, but we&#39;d really like to get feedback from people actually using Blender to create assets for use in engines such as Unity, UDK, UE4, or just about any engine that accepts FBX files. To this end, we highly encourage users to test out recent development builds (found at <a href="http://builder.blender.org/" target="_blank">http://builder.blender.org/</a>) and play around with the new exporter. Use it, abuse it, throw your complicated production files at it, and then let us know what breaks via the bug tracker (<a href="https://developer.blender.org/" target="_blank">https://developer.blender.org/</a>).</div>


<span><font color="#888888">

<div><br></div><div>--Mitchell Stokes</div></font></span></div>
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