[Bf-gamedev] New FBX Exporter

Simon Broggi simon.broggi at gmail.com
Sun Jun 8 12:46:00 CEST 2014


Great work, Thanks!

I've tried it with Unity.
What I like the most is the new export of Custom Properties.
They can be read in the Unity AssetPostprocessor via
OnPostprocessGameObjectWithUserProperties.
http://docs.unity3d.com/450/Documentation/ScriptReference/AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.html

On Fri, Jun 6, 2014 at 3:18 AM, Mitchell Stokes <mogurijin at gmail.com> wrote:

> We have a new binary FBX exporter in Blender thanks to the efforts of
> Bastien Montagne. You can find more information in this recent
> code.blender.org post:
> http://code.blender.org/index.php/2014/06/supporting-game-developers-with-blender-2-71/
>
> We've run various tests ourselves, but we'd really like to get feedback
> from people actually using Blender to create assets for use in engines such
> as Unity, UDK, UE4, or just about any engine that accepts FBX files. To
> this end, we highly encourage users to test out recent development builds
> (found at http://builder.blender.org/) and play around with the new
> exporter. Use it, abuse it, throw your complicated production files at it,
> and then let us know what breaks via the bug tracker (
> https://developer.blender.org/).
>
> --Mitchell Stokes
>
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>
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