[Bf-gamedev] Smooth object Quixel

metalliandy metalliandy666 at googlemail.com
Mon Jul 7 16:02:22 CEST 2014


Any reason why you can't use .obj instead of .fbx?
.obj in Blender now fully supports smoothing groups and split normals. :)

-Andy

On 07/07/2014 11:59, Vaillant Aurelien wrote:
> Ok, thanks for your reply.
>
> Le 07/07/2014 12:10, Bastien Montagne a écrit :
>> Hi,
>>
>> Unfortunately, my gamedev-related time is currently completely sucked by
>> FBX black hole… So no progress on custom split normals support (which
>> also includes importing them). Basic working code does exists (including
>> import for FBX), but it needs more work before we can consider it
>> master-ready. :/
>>
>> Bastien
>>
>> Le 07/07/2014 11:22, Vaillant Aurelien a écrit :
>>> Hello,
>>> i work with NDO/DDO (the quixel suite), but i can't keep the smooth to
>>> my object. If a open my objet to 3DS Max or Marmoset Engine no soucis.
>>> Work with Blender 2.71. A new build with Split normal as avaible ??
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