[Bf-gamedev] Smooth object Quixel

Vaillant Aurelien aurelienvlt at free.fr
Mon Jul 7 12:59:36 CEST 2014


Ok, thanks for your reply.

Le 07/07/2014 12:10, Bastien Montagne a écrit :
> Hi,
>
> Unfortunately, my gamedev-related time is currently completely sucked by
> FBX black hole… So no progress on custom split normals support (which
> also includes importing them). Basic working code does exists (including
> import for FBX), but it needs more work before we can consider it
> master-ready. :/
>
> Bastien
>
> Le 07/07/2014 11:22, Vaillant Aurelien a écrit :
>> Hello,
>> i work with NDO/DDO (the quixel suite), but i can't keep the smooth to
>> my object. If a open my objet to 3DS Max or Marmoset Engine no soucis.
>> Work with Blender 2.71. A new build with Split normal as avaible ??
>> _______________________________________________
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev



More information about the Bf-gamedev mailing list