[Bf-gamedev] Smooth object Quixel

Bastien Montagne montagne29 at wanadoo.fr
Mon Jul 7 16:58:57 CEST 2014


No it does not, it only supports same features as FBX - split normals 
export, no import (since Blender always re-compute its normals, it would 
be meaningless).7

Le 07/07/2014 16:02, metalliandy a écrit :
> Any reason why you can't use .obj instead of .fbx?
> .obj in Blender now fully supports smoothing groups and split normals. :)
>
> -Andy
>
> On 07/07/2014 11:59, Vaillant Aurelien wrote:
>> Ok, thanks for your reply.
>>
>> Le 07/07/2014 12:10, Bastien Montagne a écrit :
>>> Hi,
>>>
>>> Unfortunately, my gamedev-related time is currently completely sucked by
>>> FBX black hole… So no progress on custom split normals support (which
>>> also includes importing them). Basic working code does exists (including
>>> import for FBX), but it needs more work before we can consider it
>>> master-ready. :/
>>>
>>> Bastien
>>>
>>> Le 07/07/2014 11:22, Vaillant Aurelien a écrit :
>>>> Hello,
>>>> i work with NDO/DDO (the quixel suite), but i can't keep the smooth to
>>>> my object. If a open my objet to 3DS Max or Marmoset Engine no soucis.
>>>> Work with Blender 2.71. A new build with Split normal as avaible ??
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