[Bf-gamedev] I am here to program!!!

Blenderleo blenderleo at gmx.de
Sun Aug 31 11:57:01 CEST 2014


@Jacob 
There is an implementation by Angus Hollands in that direction: http://youtu.be/IvJXJAn0VLA
And it sounds awesome.. just imagine the possibilities..!


On 31. August 2014 08:00:46 MESZ, Jacob Merrill <blueprintrandom1 at gmail.com> wrote:
>I for one welcome our new decentralized overlords.
>
>Will this allow for Verse style collaberation?
>
>Any work to making the BGE use bpy to edit and return models?
>
>In game editing?
>
>:D
>
>
>On Sat, Aug 30, 2014 at 7:05 PM, <mail at smokythaklown.com> wrote:
>
>>  Thank you for the response, im aware of the current method using the
>> sockets ive seen also old jims setups,  what i intended was to get
>started
>> on more of a open mesh network built within blender to dynamically
>connect
>> blender to blender programs in work environments for a solid pipeline
>,but
>> by also making the decentralized network able to handle more
>connections
>> from one connection making a huge lan/intranet (w.e) game possible up
>to
>> thousands and millions of people by  using every computer/router as a
>> transfer point node.. I havent really understand what im talking
>about
>> except that i must do it!! I see the fbi uses python (plone) for
>content
>> management, and python zope (server)  having to inevitably convert
>> everything to php css html java for a web browser to view, this is
>the end
>> of all other programming languages in my opinion, as well as internet
>> browsers... it is obvious the way computers connect and deal with
>> information over a network needs to change so ima try to get blender
>game
>> engine way out there in the future
>>
>> - best explanation.. sorry for the long letter
>>
>>
>>
>>
>>
>> On 30-08-2014, FRANCISCO ORTIZ wrote:
>>
>> Hello... smokythaklown?
>>
>> This is a very basic setup for the blender game engine and networking
>> (Blender 2.65):
>>
>> http://blenderartists.org/forum/archive/index.php/t-278975.html
>>
>> A more serious effort was being done by agoose77:
>>
>> http://blenderartists.org/forum/member.php?68706-agoose77
>>
>> Yours,
>>
>> Ortiz
>>
>>
>>
>>
>> On 30 August 2014 19:30, <mail at smokythaklown.com> wrote:
>>
>>>  Hello, i would like to contribute in public domain a project i am
>>> considering for blender. I began using blenders game engine a week
>or so
>>> ago for the first time and realized something very important, the
>>> networking. I am relatively new to python and we get along, so im
>ready to
>>> hop in and start coding (i love blender more then my wife) but i
>just need
>>> a little heads up on how to work with the future of networking
>(software
>>> directed networks) for blender environments , by the way is
>something being
>>> done about blending blenders python api or will one get
>discontinued, which
>>> one to work with... Is webpy something to look at.. Anything helps
>thanks
>>> in advance
>>>
>>>
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>>>
>>>
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>
>
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