[Bf-gamedev] I am here to program!!!

Jacob Merrill blueprintrandom1 at gmail.com
Sun Aug 31 08:00:46 CEST 2014


I for one welcome our new decentralized overlords.

Will this allow for Verse style collaberation?

Any work to making the BGE use bpy to edit and return models?

In game editing?

:D


On Sat, Aug 30, 2014 at 7:05 PM, <mail at smokythaklown.com> wrote:

>  Thank you for the response, im aware of the current method using the
> sockets ive seen also old jims setups,  what i intended was to get started
> on more of a open mesh network built within blender to dynamically connect
> blender to blender programs in work environments for a solid pipeline ,but
> by also making the decentralized network able to handle more connections
> from one connection making a huge lan/intranet (w.e) game possible up to
> thousands and millions of people by  using every computer/router as a
> transfer point node.. I havent really understand what im talking about
> except that i must do it!! I see the fbi uses python (plone) for content
> management, and python zope (server)  having to inevitably convert
> everything to php css html java for a web browser to view, this is the end
> of all other programming languages in my opinion, as well as internet
> browsers... it is obvious the way computers connect and deal with
> information over a network needs to change so ima try to get blender game
> engine way out there in the future
>
> - best explanation.. sorry for the long letter
>
>
>
>
>
> On 30-08-2014, FRANCISCO ORTIZ wrote:
>
> Hello... smokythaklown?
>
> This is a very basic setup for the blender game engine and networking
> (Blender 2.65):
>
> http://blenderartists.org/forum/archive/index.php/t-278975.html
>
> A more serious effort was being done by agoose77:
>
> http://blenderartists.org/forum/member.php?68706-agoose77
>
> Yours,
>
> Ortiz
>
>
>
>
> On 30 August 2014 19:30, <mail at smokythaklown.com> wrote:
>
>>  Hello, i would like to contribute in public domain a project i am
>> considering for blender. I began using blenders game engine a week or so
>> ago for the first time and realized something very important, the
>> networking. I am relatively new to python and we get along, so im ready to
>> hop in and start coding (i love blender more then my wife) but i just need
>> a little heads up on how to work with the future of networking (software
>> directed networks) for blender environments , by the way is something being
>> done about blending blenders python api or will one get discontinued, which
>> one to work with... Is webpy something to look at.. Anything helps thanks
>> in advance
>>
>>
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>>
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