[Bf-gamedev] [Bf-committers] game engine scenegraph: design, review and questions

brita britalmeida at gmail.com
Wed Aug 6 20:11:33 CEST 2014


Hi alex,
I committed some changes in this today,
there are 2 places where the movement is calculated, one is for the
viewport the other is what the game engine actually runs.
I was told that the slow parent is also useful for animation, though it was
never intended for that, so I am not removing it from the viewport as I
originally intended (because I thought it was glitchy and not even supposed
to work).
The viewport was doing a lerp, not a slerp, causing all kinds of odd
squashing and stretching in the children when rotating the parent. I
changed this, but I still find it weird and it will likely have problems
with shear and negative scales.
The game engine was attempting to do something already lost through the
ages :P Now I think it is fine.

After talking to some people, I think the slowparent would be better for
the user as a constraint:
I put the proposal for it here:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/SceneGraph#Slow_parent
Talking with the same people, this does not have enough priority to fit in
the end of my gsoc

Thanks for the reply! :)
--
Ines
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