[Bf-gamedev] Blender on Steam

Sean Olson seanolson at gmail.com
Sat Aug 2 20:47:51 CEST 2014


Never heard of a greenlight starting fee.  Might it be waved?  They
are already donating a ton of money for Blender Development.

-Sean

On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de> wrote:
> To give a little update.
>
> I created a Blender Foundation Steam account on a E-mail address on my own
> Server with domain.
> So it should be no Problem to transfer the account to someone else.
>
> I also wrote with Boudwejin Rempt from the Krita Team.
> He said that probably the grates problem with Krita on greenlight was the
> Exposition to get enough up votes to get through greenlight. And it would be
> maybe best if Blender could be sold as extra steam version with special
> steam integration. But I am not sure if that is necessary.
>
> I will also write to Steam if there will be any problems with open source
> program's that don't generate Money over the steam store, but anything i
> read about that seems to show no problem at all in that direction.
>
> Last thing I am a little concerned about is the greenlight starting fee. I
> don't have exactly that much money to spend. I can give something like 40$
> but not the full 100$. I thought about to setup a little indigogo campaign
> to get the money together. But the minimum campaign is 500$ and I have
> nothing that I could give in return as pledge reward.
> If I would setup a indigogo campaign everything over the needed 100$ would
> go to the Blenderfoundation.
> What are you thoughts about that?
>
> best regards
> Jeremias Boos
>
> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>
>
> Am 25.07.2014 18:06, schrieb brita:
>
> For my personal clarification, what exactly does 'Blender on Steam' involve?
>
> I did a small research at the start of my gsoc to see if I could help with
> this and what I understood was:
> - steam would act as a 'publishing' platform for blender, where you could
> actually just download blender. Is this correct? (this can be done already)
>
> Yep that would be the main target, at first. I see Steam as a nice way to
> bring Blender to more people and have an automated system for updating
> Blender.
> Also you have the possibility to make Beta branches. So maybe it would also
> a good way to deliver nightlys and rcs to a broader audience.
> Also does Steam support synchronisation to some degree. So it would be
> possible to have your settings.blend synchronised on all Blenders that are
> installed over Steam.
>
> - the steam workshop donations, are for *steam workshop* that is basically
> an interface for users to share, discover and install mods for their games.
> meaning:
>    - the goal is to support tool integration aiming for game modding
> (building assets for games is the most common, but also levels and and
> behaviour may be supported). There is already the FBX work here, for tool
> integration.
>    - the games implement a part of the steam workshop api, specifying what
> can be modded, what they accept, etc
>    - the tools (blender!) also implement a part of the API as a way of
> exporting. Somewhat like the sketchfab addon, but instead of uploading to
> their website, it get uploaded to steam via their api, saying what it is and
> how it can be used.
>    - steam workshop connects these too together making everything nice for
> the user
>
> That would be the next step, if someone wants to do it. Maybe this is
> something that is a valid target for GSOC.
>
> So what are we talking about here? Making an official account? Getting
> blender downloadable on steam? Implementing the API to export content from
> blender into steam workshop?
> Also, please correct me if I understood something wrong.
>
> That is basically the plan. With only the exception that I am not skilled
> enough with the Blender Python API or Code base to make the
> Exporter/Importer stuff. So that would be the Task for an other volunteer.
>
> As to the first too options, they are more of a marketing decision, so I
> leave it to Ton. The implementation of the api, as interesting as it could
> be, is not really game engine related and therefore out of the scope of my
> gsoc, so I didn't look further.
>
> --
> Inês Almeida
>
>
>
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> best regards
> Jeremias Boos
>
>
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