[Bf-gamedev] Blender on Steam

Jeremias Boos Jeremias.boos at gmx.de
Sat Aug 2 20:36:27 CEST 2014


To give a little update.

I created a Blender Foundation Steam account on a E-mail address on my 
own Server with domain.
So it should be no Problem to transfer the account to someone else.

I also wrote with Boudwejin Rempt from the Krita Team.
He said that probably the grates problem with Krita on greenlight was 
the Exposition to get enough up votes to get through greenlight. And it 
would be maybe best if Blender could be sold as extra steam version with 
special steam integration. But I am not sure if that is necessary.

I will also write to Steam if there will be any problems with open 
source program's that don't generate Money over the steam store, but 
anything i read about that seems to show no problem at all in that 
direction.

Last thing I am a little concerned about is the greenlight starting fee. 
I don't have exactly that much money to spend. I can give something like 
40$ but not the full 100$. I thought about to setup a little indigogo 
campaign to get the money together. But the minimum campaign is 500$ and 
I have nothing that I could give in return as pledge reward.
If I would setup a indigogo campaign everything over the needed 100$ 
would go to the Blenderfoundation.
What are you thoughts about that?

best regards
Jeremias Boos

Am 25.07.2014 20:47, schrieb Jeremias Boos:
>
> Am 25.07.2014 18:06, schrieb brita:
>> For my personal clarification, what exactly does 'Blender on Steam' 
>> involve?
>>
>> I did a small research at the start of my gsoc to see if I could help 
>> with this and what I understood was:
>> - steam would act as a 'publishing' platform for blender, where you 
>> could actually just download blender. Is this correct? (this can be 
>> done already)
> Yep that would be the main target, at first. I see Steam as a nice way 
> to bring Blender to more people and have an automated system for 
> updating Blender.
> Also you have the possibility to make Beta branches. So maybe it would 
> also a good way to deliver nightlys and rcs to a broader audience.
> Also does Steam support synchronisation to some degree. So it would be 
> possible to have your settings.blend synchronised on all Blenders that 
> are installed over Steam.
>> - the steam workshop donations, are for *steam workshop* that is 
>> basically an interface for users to share, discover and install mods 
>> for their games. meaning:
>>    - the goal is to support tool integration aiming for game modding 
>> (building assets for games is the most common, but also levels and 
>> and behaviour may be supported). There is already the FBX work here, 
>> for tool integration.
>>    - the games implement a part of the steam workshop api, specifying 
>> what can be modded, what they accept, etc
>>    - the tools (blender!) also implement a part of the API as a way 
>> of exporting. Somewhat like the sketchfab addon, but instead of 
>> uploading to their website, it get uploaded to steam via their api, 
>> saying what it is and how it can be used.
>>    - steam workshop connects these too together making everything 
>> nice for the user
>>
> That would be the next step, if someone wants to do it. Maybe this is 
> something that is a valid target for GSOC.
>> So what are we talking about here? Making an official account? 
>> Getting blender downloadable on steam? Implementing the API to export 
>> content from blender into steam workshop?
>> Also, please correct me if I understood something wrong.
>>
> That is basically the plan. With only the exception that I am not 
> skilled enough with the Blender Python API or Code base to make the 
> Exporter/Importer stuff. So that would be the Task for an other volunteer.
>> As to the first too options, they are more of a marketing decision, 
>> so I leave it to Ton. The implementation of the api, as interesting 
>> as it could be, is not really game engine related and therefore out 
>> of the scope of my gsoc, so I didn't look further.
>>
>> --
>> Inês Almeida
>>
>>
>>
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> best regards
> Jeremias Boos
>
>
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