[Bf-gamedev] Texture Baking Maps - Proposal

Paweł Łyczkowski pawellyczkowski at gmail.com
Thu Oct 31 16:48:24 CET 2013


I think it would be better if each bake map had a low-poly and highpoly 
object selector, with the option to select more than one. This way the 
user would be able to rebake maps without selecting the proper objects 
per map.

Cheers
Paweł Łyczkowski

Dalai Felinto wrote:
>
> Dear all,
>
> Brecht, Jonathan and I had a meeting after the Blender Conference to
> tackle a re-design for how we bake textures in Blender.
>
> The proposal is explained in the "Bake Maps" section here:
> https://docs.google.com/document/d/1mp3EZZPNpODGzUcU2ZV39iZIyBx_ZesxnMklejODJXA/edit
>
> I would like to work on that after I'm done with my current
> assignment. So although there is no rush, the sooner we have the
> design set on stone the better.
>
> I added a mockup of the UI, though the focus here is on workflow and
> functionality. The core idea is that you should be able to re-bake a
> bunch of maps by selecting an object (or multiple objects) and press
> bake. For the first bake you would still need to set things up manually.
>
> Thanks,
> Dalai
> --
> blendernetwork.org/dalai-felinto <http://blendernetwork.org/dalai-felinto>
> www.dalaifelinto.com <http://www.dalaifelinto.com>
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