[Bf-gamedev] UV editing support in shape-keys

Aubrey Serr aubrey at wolfire.com
Fri Oct 4 19:35:30 CEST 2013


I see, I can set multiple UVs, and (sort of) preview them by toggling
between them, and then delete and rename the UVs before export (to fit the
existing format) -- that's good enough for me for now! Thanks for the
suggestion!

-Aubrey


On Fri, Oct 4, 2013 at 10:02 AM, Alberto Torres <kungfoobar at gmail.com>wrote:

> How about using separate UV layers as morph targets?
>
> DiThi
>
>
> 2013/10/4 Aubrey Serr <aubrey at wolfire.com>
>
>> Thanks for the suggestion! I had read about that option, but it didn't
>> sound like it would work in my case.
>>
>> We use edited UVs to move the pupils of the eyes around, so it would be
>> nice to be able to edit the UV verts manually
>>
>>
>> On Fri, Oct 4, 2013 at 8:47 AM, Antony Riakiotakis <kalast at gmail.com>wrote:
>>
>>> Maybe the UV Warp modifier does what you want?
>>>
>>> It can't modify each face uv separately but it can move the whole UV
>>> layer and help if you have a specific atlas for your mesh.
>>>
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>>
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