[Bf-gamedev] UV editing support in shape-keys

Alberto Torres kungfoobar at gmail.com
Fri Oct 4 19:02:35 CEST 2013


How about using separate UV layers as morph targets?

DiThi


2013/10/4 Aubrey Serr <aubrey at wolfire.com>

> Thanks for the suggestion! I had read about that option, but it didn't
> sound like it would work in my case.
>
> We use edited UVs to move the pupils of the eyes around, so it would be
> nice to be able to edit the UV verts manually
>
>
> On Fri, Oct 4, 2013 at 8:47 AM, Antony Riakiotakis <kalast at gmail.com>wrote:
>
>> Maybe the UV Warp modifier does what you want?
>>
>> It can't modify each face uv separately but it can move the whole UV
>> layer and help if you have a specific atlas for your mesh.
>>
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>
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