[Bf-gamedev] UV editing support in shape-keys

Aubrey Serr aubrey at wolfire.com
Fri Oct 4 18:07:00 CEST 2013


Thanks for the suggestion! I had read about that option, but it didn't
sound like it would work in my case.

We use edited UVs to move the pupils of the eyes around, so it would be
nice to be able to edit the UV verts manually


On Fri, Oct 4, 2013 at 8:47 AM, Antony Riakiotakis <kalast at gmail.com> wrote:

> Maybe the UV Warp modifier does what you want?
>
> It can't modify each face uv separately but it can move the whole UV layer
> and help if you have a specific atlas for your mesh.
>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20131004/d7397c1b/attachment.htm 


More information about the Bf-gamedev mailing list