[Bf-gamedev] UV editing support in shape-keys
Aubrey Serr
aubrey at wolfire.com
Fri Oct 4 18:07:00 CEST 2013
Thanks for the suggestion! I had read about that option, but it didn't
sound like it would work in my case.
We use edited UVs to move the pupils of the eyes around, so it would be
nice to be able to edit the UV verts manually
On Fri, Oct 4, 2013 at 8:47 AM, Antony Riakiotakis <kalast at gmail.com> wrote:
> Maybe the UV Warp modifier does what you want?
>
> It can't modify each face uv separately but it can move the whole UV layer
> and help if you have a specific atlas for your mesh.
>
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