[Bf-gamedev] New Bullet version and Featherstone

Jacob Merrill blueprintrandom1 at gmail.com
Tue Nov 19 03:19:26 CET 2013


Sorry not to go into enough detail, but I have been using bullet physics to
animate rigs, since the data for the animation would be solved on the Gpu,
it may be able to.grab it right there, without a trip back through the
bottlenecks,
On Nov 18, 2013 6:12 PM, "Jacob Merrill" <blueprintrandom1 at gmail.com> wrote:

> So about bullet magic, can we integrate some of the new candy?
>
> If a Gpu can solve 6dof, then my animation style (torque rig)
> Could handle animating hundreds of actions in a single frame,
> On Nov 18, 2013 8:45 AM, "Daniel Stokes" <kupomail at gmail.com> wrote:
>
>> My appologies, I didn't realize this list was also for the BGE. Carry on.
>>
>> Regards,
>> Daniel Stokes
>>
>>
>> On Sun, Nov 17, 2013 at 3:57 AM, Anthony Edlin <akrashe at gmail.com> wrote:
>>
>>> I thought it was pretty clear what this list was for from this initial
>>> email:
>>>
>>> On Sat, Sep 14, 2013 at 5:59 AM, Ton Roosendaal <ton at blender.org> wrote:
>>> >Hi,
>>> >
>>> >For a more focused discussion on anything game creation related,
>>> >including tools for artists, file I/O, the Blender GE - I've added a new
>>> list:
>>> >
>>> >http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>
>>>
>>> or from the description on that page:
>>>
>>> "List for Blender developers and other people who are interested to be
>>> involved in game creation features in general. Here we can discuss
>>> work and roadmaps for tools for game artists, for file I/O to support
>>> external engins, and for work on Blender's Game Engine itself."
>>>
>>>
>>> If you want to exclude some of those things then I suggest that the
>>> description is changed.
>>> _______________________________________________
>>> Bf-gamedev mailing list
>>> Bf-gamedev at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>
>>
>>
>> _______________________________________________
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>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>>
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