[Bf-gamedev] New Bullet version and Featherstone

Jacob Merrill blueprintrandom1 at gmail.com
Tue Nov 19 03:12:27 CET 2013


So about bullet magic, can we integrate some of the new candy?

If a Gpu can solve 6dof, then my animation style (torque rig)
Could handle animating hundreds of actions in a single frame,
On Nov 18, 2013 8:45 AM, "Daniel Stokes" <kupomail at gmail.com> wrote:

> My appologies, I didn't realize this list was also for the BGE. Carry on.
>
> Regards,
> Daniel Stokes
>
>
> On Sun, Nov 17, 2013 at 3:57 AM, Anthony Edlin <akrashe at gmail.com> wrote:
>
>> I thought it was pretty clear what this list was for from this initial
>> email:
>>
>> On Sat, Sep 14, 2013 at 5:59 AM, Ton Roosendaal <ton at blender.org> wrote:
>> >Hi,
>> >
>> >For a more focused discussion on anything game creation related,
>> >including tools for artists, file I/O, the Blender GE - I've added a new
>> list:
>> >
>> >http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>>
>> or from the description on that page:
>>
>> "List for Blender developers and other people who are interested to be
>> involved in game creation features in general. Here we can discuss
>> work and roadmaps for tools for game artists, for file I/O to support
>> external engins, and for work on Blender's Game Engine itself."
>>
>>
>> If you want to exclude some of those things then I suggest that the
>> description is changed.
>> _______________________________________________
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>
>
> _______________________________________________
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> http://lists.blender.org/mailman/listinfo/bf-gamedev
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>
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