[Bf-funboard] Manifold Suzanne

Tiago Estill de Noronha TiagoTiagoT+Bf-funboard at gmail.com
Sun Apr 17 21:19:14 CEST 2016


Hm, isn't it recommended that topo for faces should have loops around the
mouth as well?

On Sun, Apr 17, 2016 at 10:21 AM, John Roper <johnroper100 at gmail.com> wrote:

> Take a look at
> https://rightclickselect.com/p/general/ygbbbc/suzanne-correct-topology
>
> On April 16, 2016, at 8:15 PM, gandalf3 <zzyxpaw at gmail.com> wrote:
>
> Since Suzanne is such a readily available and beautiful test model (and
> a symbol of open-source), I and I'm sure many others use her daily to
> try out all sorts of effects.
>
> However, many such effects encounter problems with those non-manifold
> eyes: boolean operations/cell fracture, refraction, volumetrics . . . to
> name a few.
> This potentially confuses and annoys both new users and experienced users.
> I wonder how many have already put their own manifold versions of
> Suzanne in their startup.blends? (I know I have)
>
> What is the official position on giving the official Suzanne an
> eye-upgrade?
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> https://lists.blender.org/mailman/listinfo/bf-funboard
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> https://lists.blender.org/mailman/listinfo/bf-funboard
>


More information about the Bf-funboard mailing list