[Bf-funboard] Proposal: Cycles Solid Mode - Material Color = Viewport Color (Default)

Knapp magick.crow at gmail.com
Fri Feb 13 09:32:22 CET 2015


On Thu, Feb 12, 2015 at 9:08 PM, Kévin Dietrich <kevin.dietrich at mailoo.org>
wrote:

>
>
> Hi,
>
> Note that this is on Cycles' todo list
> (http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/ToDo):
>
>         * Auto sync BSDF color and viewport color
>
>         * Needs some algorithm to deal with mix shader hierarchies, to find
> the good diffuse node
>
> I really don't see that it very important to have the correct diffuse etc
settings my running the nodes. Could we not just take the "Material Output"
node's input and average it to arrive at a good color, Alpha, Spec and
hardness?



> Now, (as usual) just need to find someone to tackle this :).
>
> Cheers,
>
> Kévin
>

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