[Bf-funboard] Proposal: Cycles Solid Mode - Material Color = Viewport Color (Default)
gandalf3
zzyxpaw at gmail.com
Fri Feb 13 09:45:27 CET 2015
On 02/13/15 00:32, Knapp wrote:
> On Thu, Feb 12, 2015 at 9:08 PM, Kévin Dietrich <kevin.dietrich at mailoo.org>
> wrote:
>
>>
>> Hi,
>>
>> Note that this is on Cycles' todo list
>> (http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/ToDo):
>>
>> * Auto sync BSDF color and viewport color
>>
>> * Needs some algorithm to deal with mix shader hierarchies, to find
>> the good diffuse node
>>
>> I really don't see that it very important to have the correct diffuse etc
> settings my running the nodes. Could we not just take the "Material Output"
> node's input and average it to arrive at a good color, Alpha, Spec and
> hardness?
Perhaps I'm wrong, but I think that's exactly what Kévin meant..
>
>
>> Now, (as usual) just need to find someone to tackle this :).
>>
>> Cheers,
>>
>> Kévin
>>
--
-gandalf3
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