[Bf-funboard] Proposal: Cycles Solid Mode - Material Color = Viewport Color (Default)
karl.kuehberger at gmail.com
Thu Feb 12 21:11:09 CET 2015
I didn’t know that, but good news anyway!
Hopefully it will be already part of the next version.
> Am 12.02.2015 um 21:08 schrieb Kévin Dietrich <kevin.dietrich at mailoo.org>:
> Note that this is on Cycles' todo list
> * Auto sync BSDF color and viewport color
> * Needs some algorithm to deal with mix shader hierarchies, to find
> the good diffuse node
> Now, (as usual) just need to find someone to tackle this :).
> Le 2015-02-12 20:53, Karl Kühberger a écrit :
>> He everyone!
>> I am used to assign some primitive materials to my
>> objects quite early in the modelling process (just plain
>> surface colors).
>> I know, that I can use „Material" for Viewport Shading to
>> see the colors, but it is slower and far from fluent on older
>> computers. Therefore I prefer to work in Solid mode most
>> of the time. But in this case I have to copy the Material colors
>> to the Viewport colors in the Material properties.
>> My proposal:
>> The viewport color should be the same color per default.
>> There could be a checkbox in the User Preferences to deactivate it.
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