[Bf-funboard] Proposal: Cycles Solid Mode - Material Color = Viewport Color (Default)

Karl Kühberger karl.kuehberger at gmail.com
Thu Feb 12 21:11:09 CET 2015


Hi,

I didn’t know that, but good news anyway!
Hopefully it will be already part of the next version.

Cheers,
Karl


> Am 12.02.2015 um 21:08 schrieb Kévin Dietrich <kevin.dietrich at mailoo.org>:
> 
> 
> 
> Hi, 
> 
> Note that this is on Cycles' todo list
> (http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/ToDo): 
> 
> 	* Auto sync BSDF color and viewport color
> 
> 	* Needs some algorithm to deal with mix shader hierarchies, to find
> the good diffuse node
> 
> Now, (as usual) just need to find someone to tackle this :). 
> 
> Cheers, 
> 
> Kévin 
> 
> Le 2015-02-12 20:53, Karl Kühberger a écrit : 
> 
>> He everyone!
>> 
>> I am used to assign some primitive materials to my
>> objects quite early in the modelling process (just plain
>> surface colors).
>> 
>> I know, that I can use „Material" for Viewport Shading to
>> see the colors, but it is slower and far from fluent on older
>> computers. Therefore I prefer to work in Solid mode most
>> of the time. But in this case I have to copy the Material colors
>> to the Viewport colors in the Material properties.
>> 
>> My proposal:
>> The viewport color should be the same color per default.
>> There could be a checkbox in the User Preferences to deactivate it.
>> 
>> Cheers,
>> Karl
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard [1]
> 
> 
> 
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