[Bf-funboard] Remove Doubles Modifier

Adam Preisler adam at preisler.me
Sun Feb 1 05:31:46 CET 2015


I agree. It could be part of the decimate modifier.

Adam Preisler
On 1 Feb 2015 05:04, "- LEON -" <leon4you at gmail.com> wrote:

> Hi,
>
> I would like to ask if it is possible to add a Remove Doubles modifier?
> Although some modifiers already have some options to merge vertices, such
> as Mirror and Array, I believe that's not so universal. To remove doubles
> at certain modifier stack order(s), I think, would be needed.
>
> Benefit:
>
> 1. For correcting the final vertex normals.
>
> After being modified by one or more modifiers, doubles may occur, which
> sometimes are not what we really want, since other modifiers below the
> stack may not need it.
>
> For example, seams are not good for Subsurf. In the example below, the seam
> caused by the last bend modifier in the end will not be removed unless
> having to apply all modifiers.
>
> http://blender.stackexchange.com/a/24053/696
>
> 2. For keying dynamic animation. We can insert keyframes to the visibility
> / renderability to this modifier, or to the threshold value, etc, for
> creating more interesting or creative results.
>
> Thanks for your concern.
>
> --
> Leon Cheung
> a.k.a. Zhang Yu | 老猫
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