[Bf-funboard] ALT+B possible for cycles rendering?
marcdion1974 at gmail.com
Mon Apr 20 16:27:25 CEST 2015
Ctrl+B does this if I understand you correctly. Ctrl+Alt+B removes the
render clip border. It works for both 3D Viewport and camera renders.
On Mon, Apr 20, 2015 at 2:45 AM, Adam Preisler <adam at preisler.me> wrote:
> Hi you blender gurus!
> I am not sure how many of you are familiar with Clipping border (Alt+B) in
> 3D View. It's pretty great for architects and I imagine many complex scenes
> But it would be great, if such thing would work in cycles renderer.
> I know that this is a completely different topic, but since planar mapping
> as opposed to spherical mapping of camera (
> https://developer.blender.org/T34197), which I thought was almost
> impossible to fix, has been fixed in blender lately, I'm giving it a try
> Also I have to say, that spherical mapping was good for some cases, it
> would be great to still have the option to switch back.
> MY QUESTION - is it possible to have cubical camera limits for example?
> Blender user since 2.36 and a czech student of architecture
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