[Bf-funboard] ALT+B possible for cycles rendering?

gandalf3 zzyxpaw at gmail.com
Mon Apr 20 22:02:14 CEST 2015

On 04/20/15 02:45, Adam Preisler wrote:
> Hi you blender gurus!
> I am not sure how many of you are familiar with Clipping border (Alt+B) in
> 3D View. It's pretty great for architects and I imagine many complex scenes
> too.
> https://community.secondlife.com/t5/image/serverpage/image-id/122837iAFB084CC2EE45883?v=mpbl-1
> But it would be great, if such thing would work in cycles renderer.
Try this: http://blender.stackexchange.com/q/2663/599
Any parts of the mesh outside of the UV square will end up transparent, 
simulating the behavior of clipping border.
Also see this question: http://blender.stackexchange.com/q/8600/599.
> I know that this is a completely different topic, but since planar mapping
> as opposed to spherical mapping of camera (
> https://developer.blender.org/T34197), which I thought was almost
> impossible to fix, has been fixed in blender lately, I'm giving it a try
> here.
> Also I have to say, that spherical mapping was good for some cases, it
> would be great to still have the option to switch back.
> MY QUESTION - is it possible to have cubical camera limits for example?
> Thanks,
> Adam
> Blender user since 2.36 and a czech student of architecture
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