[Bf-funboard] Array modifier offset sugestion

scott maher scott.a.maher at gmail.com
Tue Nov 18 02:52:22 CET 2014


Hi all,
  I can see plenty of good use cases to this.  It's nothing that is
otherwise impossible to achieve, but an offset in the array modifier would
be quick and easy, with minimal UI impact.
Two cent deposit complete.

Cheers

On Mon, Nov 17, 2014 at 1:31 PM, Julian Herzog <julian.hzg at gmail.com> wrote:

> Hi,
>
> tell me if I'm wrong, but I think the original idea was to allow, as
> described in the first mail, copies "before or after" the subject. So not
> only copies in forward but also in backward direction, with negative
> offsets. That's also what the example image shows. So basically what
> Douglas wrote, but not only in positive direction 0-10, 1-11, 2-12, but
> also, for example, -5 to 5. I do think this might be quite helpful.
>
> Cheers,
>
> Julian
>
> 2014-11-17 17:15 GMT+01:00 Knapp <magick.crow at gmail.com>:
>
> > Trying to understand your post.
> > You start with an array of 0-10 and then you increase the array to 0-11
> but
> > don't show the first one. Correct? This gives a sort of cheap animation.
> Or
> > you just make the array from 0-100 and only show the first 0-9 and then
> > 1-10 and then 2-11?? Again same effect.
> >
> > On Mon, Nov 17, 2014 at 2:42 PM, grog tw <corazonyhuevo at gmail.com>
> wrote:
> >
> > > it is a convenience thing and you can fake it with rigs and
> workarounds,
> > > but having it in the modifier feels like an extra axis you can play
> with
> > > -think time maybe- and as in that picture you can keep your object
> origin
> > > in place and move copies around -right now you need to calculate an
> > > inverted transformation and move your object for each array-
> > >
> > > it also looks like something harmless to add, there's a place in the
> gui
> > > for it and when set to 0 it does just nothing
> > > really, if you ever used AE it is a concept you can find in replicators
> > and
> > > plugins all the time, but also in many other packages...
> > > here's a new image: https://db.tt/BoHqC7zJ
> > >
> > > 2014-11-17 9:10 GMT-03:00 Greg Zaal <gregzzmail at gmail.com>:
> > >
> > > > Hey fellows,
> > > >
> > > > What is the purpose of this suggestion? Is it simply to move the
> origin
> > > to
> > > > the center of the object (after the array)? Apart from that, I don't
> > > really
> > > > understand how it could be useful.
> > > >
> > > > Cheers,
> > > > Greg
> > > >
> > > > On 17 November 2014 14:03, paolo lo bello <wildlux at gmail.com> wrote:
> > > >
> > > > > In your idea count offset ......create a new line of array? similar
> > > array
> > > > > plane ... maybe
> > > > >
> > > > > 2014-11-17 3:11 GMT+01:00 grog tw <corazonyhuevo at gmail.com>:
> > > > >
> > > > > > Here's a simple proposal for the array modifier that should
> nicely
> > > > > improve
> > > > > > its functionality...
> > > > > > It's an option to offset the index of duplicated meshes, so you
> can
> > > > have
> > > > > > copies 'before' or 'after' your object, it is useful for modeling
> > and
> > > > > could
> > > > > > be fun for animation too...
> > > > > > here's a picture: https://db.tt/qNuJKWb0
> > > > > >
> > > > > > There's a similar setting in other softwares -both 2D and 3D- and
> > it
> > > is
> > > > > > very powerful.
> > > > > > In fact it looks so logical to have it there may be a reason it
> is
> > > not
> > > > > > implemented yet...
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> >
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