[Bf-funboard] Array modifier offset sugestion

Jorge Vasquez yorch.vasquez at gmail.com
Fri Nov 21 01:45:27 CET 2014


Speaking of the Array modifier, a couple of things that I've always felt
would be really cool to have are:

1. The option to add some randomization to the location/rotation/scale of
each object.

and

2. The option to apply to separate objects instead of a single mesh. This
would be an alternative option, maybe "Apply to objects", and work like
this:  if you had a array with 8 repetitions, and you apply it in this
alternative manner, you'd end up not with a single mesh but with 8 separate
objects each with its pivot point where the original object had it, and
with the corresponding transfomations to it.

But , I can't code in C++, hahahaha, just a little python, so I just can
share the idea, and offer to help whoever feels this is a good Idea too and
would be willing to implement it.


On Nov 16, 2014 6:12 PM, "grog tw" <corazonyhuevo at gmail.com> wrote:

> Here's a simple proposal for the array modifier that should nicely improve
> its functionality...
> It's an option to offset the index of duplicated meshes, so you can have
> copies 'before' or 'after' your object, it is useful for modeling and could
> be fun for animation too...
> here's a picture: https://db.tt/qNuJKWb0
>
> There's a similar setting in other softwares -both 2D and 3D- and it is
> very powerful.
> In fact it looks so logical to have it there may be a reason it is not
> implemented yet...
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