[Bf-funboard] Increase Maximum Undo Steps

gandalf3 zzyxpaw at gmail.com
Fri Jun 13 23:06:03 CEST 2014


On 06/13/14 13:47, Knapp wrote:
> On Fri, Jun 13, 2014 at 8:51 PM, Greg Zaal <gregzzmail at gmail.com> wrote:
>
>> Hi guys,
>>
>> I'm unsure if this is the right place for the discussion, if not, please
>> point me in the right direction.
>>
>> Currently, the user may set the Maximum number of undo steps in the User
>> Preferences, I assume to prevent clogging up the memory. However there is a
>> hard limit of 64 steps, which in my experience is often not enough. For
>> example, when sculpting, texture painting, editing meshes and sometimes
>> tweaking values of many similar things.
>>
>> Is there some fundamental reason why 64 is the limit? If a user has, say,
>> 32 GB of memory, why should he be capped at 64 undos?
>>
>> I know you might be tempted to say "Just don't make mistakes", but the fact
>> is that artists often like to experiment, try different approaches roughly,
>> and then revert back to the original or an earlier state to continue on
>> another path or make a cleaner job of it.
>>
>> One workaround would be to save often and incrementally, but this doesn't
>> solve the problem in all cases and assumes the user will remember to save
>> before doing anything.
>>
>> Cheers,
>> Greg
>>
> Ya, right place.
> PLUS ONE HUNDRED HERE!
> Great question. I have often wondered about that myself. While I don't have
> 32 GB of memory, I do have 16 and I have a nice fast SSD drive for my
> system.
+1 to +100 :D

I too have wondered this..
I also have 16GB of memory, and even with multiple blender instances 
running (with full undo history), I still have plenty of free memory left.


-- 
-gandalf3



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