[Bf-funboard] Will mathematical equasions be default?

Jonathan Williamson jonathan at cgcookie.com
Mon Feb 17 01:47:33 CET 2014


Hey Matjaz,

My email is a bit overloaded at the moment, which is why you haven't heard
from me yet. But I'll definitely be looking at this this week. I believe
Brecht has already submitted a proposal for adjusting the feature a bit.

On Sunday, February 16, 2014, Matjaz Lamut <matjaz.lamut at gmail.com> wrote:

> Hello,
>
> There is now a UI task to address the issues and concerns mentioned here.
> It proposes to use expressions / mathematical equations only after pressing
> a specific key. https://developer.blender.org/T38662
>
> Regards,
> Matjaž
>
>
> On Fri, Feb 14, 2014 at 3:32 PM, Matjaz Lamut <matjaz.lamut at gmail.com<javascript:;>
> >wrote:
>
> > Hello,
> >
> > I agree with you that the change is a great addition, but not that good
> on
> > the ergonomics. It doesn't seem to have gone through a UI design process
> > like you see with other changes coming in 2.70. There's a discussion at
> > BlenderArtists about the feature and people mention various problems the
> > change brought.
> >
> http://blenderartists.org/forum/showthread.php?325379-2-70-Modal-Numinput-Rant(notas rant-y as the title might suggest).
> >
> > So far there hasn't been a developer involved in these discussions. I
> > tried contacting Jonathan Williamson from the UI team, who helped with
> the
> > revision of the feature, but got no reply yet. Hopefully the feature will
> > receive some more work and be better implemented. As you mention
> yourself,
> > the changes seem minor, but transforms are used so often, it all really
> > adds up.
> >
> > Regards,
> > Matjaž
> >
> >
> >
> > On Fri, Feb 14, 2014 at 12:08 PM, Bol Bib <bollebib at hotmail.com<javascript:;>>
> wrote:
> >
> >> Just a quick question to know where we will be at.
> >>
> >>
> >> In trunk there is a new feature that allows instant mathematics to use
> on
> >> a translation, scale or rotation.
> >> This seems like a great addition and I applaud it. But will it be
> >> default? I ask because it hides the current way Blender does things
> behind
> >> an extra keystroke that you need to hold (CTRL) the whole time.
> >>
> >> While this doesn't seem too much of an issue that extra kestroke will
> >> make easy manipulations slightly longer and more akward EVERY time. This
> >> can amount to a huge number. And the thing that takes it's place while
> >> useful doesn't seem that useful for the majority of users.
> >>
> >> It seems much more viable that you just press a shortcut to initiate the
> >> equasion,and one to end it (Tab? Insert?) ,as that seems a less frequent
> >> need then what Blender has done for years,and has been honed to
> perfection.
> >> The key needed for that equasion just needs to be shown in the header.
> >>
> >>
> >> I'm not opposed to change, I welcome this one as well. But I'd like to
> >> urge you to consider the ergonomics of this change as a default.
> >> It's like equasions in the textinput field,they are useful,but they are
> >> not default. They are there for those who need them. Unobtrusive but
> >> present.
> >>
> >>
> >>
> >>
> >> If this was default just for the purpose of testing though,then I
> >> appreciate the effort. I just want to be sure which direction Blender is
> >> going with this.
> >> If this will be default regardless then I would urge for an option to
> >> change this default in any way ,so the user can choose which way to go.
> >>
> >> _______________________________________________
> >> Bf-funboard mailing list
> >> Bf-funboard at blender.org <javascript:;>
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>
> >
> >
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org <javascript:;>
> http://lists.blender.org/mailman/listinfo/bf-funboard
>


-- 
Jonathan Williamson
http://cgcookie.com


More information about the Bf-funboard mailing list