[Bf-funboard] Will mathematical equasions be default?

Matjaz Lamut matjaz.lamut at gmail.com
Sun Feb 16 17:42:13 CET 2014


Hello,

There is now a UI task to address the issues and concerns mentioned here.
It proposes to use expressions / mathematical equations only after pressing
a specific key. https://developer.blender.org/T38662

Regards,
Matjaž


On Fri, Feb 14, 2014 at 3:32 PM, Matjaz Lamut <matjaz.lamut at gmail.com>wrote:

> Hello,
>
> I agree with you that the change is a great addition, but not that good on
> the ergonomics. It doesn't seem to have gone through a UI design process
> like you see with other changes coming in 2.70. There's a discussion at
> BlenderArtists about the feature and people mention various problems the
> change brought.
> http://blenderartists.org/forum/showthread.php?325379-2-70-Modal-Numinput-Rant(not as rant-y as the title might suggest).
>
> So far there hasn't been a developer involved in these discussions. I
> tried contacting Jonathan Williamson from the UI team, who helped with the
> revision of the feature, but got no reply yet. Hopefully the feature will
> receive some more work and be better implemented. As you mention yourself,
> the changes seem minor, but transforms are used so often, it all really
> adds up.
>
> Regards,
> Matjaž
>
>
>
> On Fri, Feb 14, 2014 at 12:08 PM, Bol Bib <bollebib at hotmail.com> wrote:
>
>> Just a quick question to know where we will be at.
>>
>>
>> In trunk there is a new feature that allows instant mathematics to use on
>> a translation, scale or rotation.
>> This seems like a great addition and I applaud it. But will it be
>> default? I ask because it hides the current way Blender does things behind
>> an extra keystroke that you need to hold (CTRL) the whole time.
>>
>> While this doesn't seem too much of an issue that extra kestroke will
>> make easy manipulations slightly longer and more akward EVERY time. This
>> can amount to a huge number. And the thing that takes it's place while
>> useful doesn't seem that useful for the majority of users.
>>
>> It seems much more viable that you just press a shortcut to initiate the
>> equasion,and one to end it (Tab? Insert?) ,as that seems a less frequent
>> need then what Blender has done for years,and has been honed to perfection.
>> The key needed for that equasion just needs to be shown in the header.
>>
>>
>> I'm not opposed to change, I welcome this one as well. But I'd like to
>> urge you to consider the ergonomics of this change as a default.
>> It's like equasions in the textinput field,they are useful,but they are
>> not default. They are there for those who need them. Unobtrusive but
>> present.
>>
>>
>>
>>
>> If this was default just for the purpose of testing though,then I
>> appreciate the effort. I just want to be sure which direction Blender is
>> going with this.
>> If this will be default regardless then I would urge for an option to
>> change this default in any way ,so the user can choose which way to go.
>>
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>>
>
>


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