[Bf-funboard] Rotate view around last stroke point in Texture paint mode

Antony Riakiotakis kalast at gmail.com
Tue Dec 30 12:25:42 CET 2014


No need for workarounds anymore, this should work since yesterday.

https://developer.blender.org/rB18854a65065456d9a92ad9408b7b32f1a70cafae

On 30 December 2014 at 11:09, Marc Dion <marcdion1974 at gmail.com> wrote:
> There is a zoom tool that can do this now that I think of it.  Press
> Shift+B to draw-out a bounding box.  The size of the box will determine the
> level at which you zoom into towards the selected area.  Also, the tool
> accurately sets the view pivot to the area of the model that you zoom in
> on.
>
> So far as I can tell it works in every view-port mode.
>
> If you then use Shift+C, the view will zoom-out so the entire scene can be
> viewed.
>
> On Sat, Dec 20, 2014 at 12:32 PM, Marc Dion <marcdion1974 at gmail.com> wrote:
>
>> I just downloaded 2.68 to check what was happening before and it seems I
>> was wrong.  It looks like zoom-to-stroke didn't do anything useful then
>> either so I guess it's a feature request and not a regression.  Antony R.
>> would probably be the person to ask for this, it's one of his areas of
>> interest.
>>
>> On Sat, Dec 20, 2014 at 10:19 AM, Bassam Kurdali <bassam at urchn.org> wrote:
>>>
>>>
>>> On Fri, 2014-12-19 at 15:35 -0800, Marc Dion wrote:
>>> > I never use that setting at all so I'm not sure what happened in the
>>> past
>>> > for Texture Paint.
>>> It sounds like a legit bug - if it did work previously a regression,
>>> otherwise, just a 'not implemented yet'
>>>
>>> Which brings me back to auto-depth: it would be nice to bring this out
>>> of the settings, or specifically, have a setting just for paint modes
>>> (including sculpt). It is totally awesome for those modes and *terrible*
>>> in any other case (well, if you are used to blender). Might be nice to
>>> have it on by default- or not even a setting - for paint modes, and have
>>> the option just for outside-of-paint. IMO it is not even intuitive what
>>> the setting does.
>>> Cheers
>>> B
>>>
>>> >  Normally I use NUMPAD (.) to zoom in on and set the
>>> > pivot for the area I want to work with.  I just checked and although it
>>> > used to work reasonably well in Texture Paint mode, it seems to be
>>> broken
>>> > now, all it does now is center the entire object.  I haven't use
>>> TexPaint
>>> > for a while now and just noticed, that's bad news.  It does still work
>>> in
>>> > Sculpt Mode.
>>> >
>>> > On Fri, Dec 19, 2014 at 2:10 PM, Julio Iglesias <j at zafio.com> wrote:
>>> > >
>>> > > "I recall once being able at least to rotate around last face
>>> selected in
>>> > > edit mode, but it seems it doesn't work anymore..."
>>> > >
>>> > > Just in case, I meant that used to work in Texture Paint mode too.
>>> > >
>>> > > On Fri, Dec 19, 2014 at 11:03 PM, Julio Iglesias <j at zafio.com> wrote:
>>> > > >
>>> > > > Yeah, I always have that checked, but it doesn't work in Texture
>>> Paint
>>> > > > mode, does it work for you?
>>> > > >
>>> > > >
>>> > > >
>>> > > > On Fri, Dec 19, 2014 at 10:32 PM, Marc Dion <marcdion1974 at gmail.com
>>> >
>>> > > > wrote:
>>> > > >>
>>> > > >> User Preferences -> Interface -> Rotate Around Selection
>>> > > >>
>>> > > >> Now to deal with the payment/bribe that you mentioned.  You can
>>> send
>>> > > your
>>> > > >> banking information to my email account. :)
>>> > > >>
>>> > > >> On Fri, Dec 19, 2014 at 1:21 PM, Julio Iglesias <j at zafio.com>
>>> wrote:
>>> > > >> >
>>> > > >> > Hi there,
>>> > > >> >
>>> > > >> > Who do I have to bribe and/or how much do I have to pay to have
>>> such
>>> > > >> > feature?
>>> > > >> >
>>> > > >> > I recall once being able at least to rotate around last face
>>> selected
>>> > > in
>>> > > >> > edit mode, but it seems it doesn't work anymore...
>>> > > >> >
>>> > > >> >
>>> > > >> > Regards.
>>> > > >> > _______________________________________________
>>> > > >> > Bf-funboard mailing list
>>> > > >> > Bf-funboard at blender.org
>>> > > >> > http://lists.blender.org/mailman/listinfo/bf-funboard
>>> > > >> >
>>> > > >> _______________________________________________
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>>> > > >>
>>> > > >
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>>
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