[Bf-funboard] Rotate view around last stroke point in Texture paint mode

Julio Iglesias j at zafio.com
Tue Dec 30 16:15:18 CET 2014


Thank you Antony!!! Really appreciate it!!! It is waaaaay better now, it
was really a nightmare to paint anything with long parts, not anymore!

On Tue, Dec 30, 2014 at 12:25 PM, Antony Riakiotakis <kalast at gmail.com>
wrote:

> No need for workarounds anymore, this should work since yesterday.
>
> https://developer.blender.org/rB18854a65065456d9a92ad9408b7b32f1a70cafae
>
> On 30 December 2014 at 11:09, Marc Dion <marcdion1974 at gmail.com> wrote:
> > There is a zoom tool that can do this now that I think of it.  Press
> > Shift+B to draw-out a bounding box.  The size of the box will determine
> the
> > level at which you zoom into towards the selected area.  Also, the tool
> > accurately sets the view pivot to the area of the model that you zoom in
> > on.
> >
> > So far as I can tell it works in every view-port mode.
> >
> > If you then use Shift+C, the view will zoom-out so the entire scene can
> be
> > viewed.
> >
> > On Sat, Dec 20, 2014 at 12:32 PM, Marc Dion <marcdion1974 at gmail.com>
> wrote:
> >
> >> I just downloaded 2.68 to check what was happening before and it seems I
> >> was wrong.  It looks like zoom-to-stroke didn't do anything useful then
> >> either so I guess it's a feature request and not a regression.  Antony
> R.
> >> would probably be the person to ask for this, it's one of his areas of
> >> interest.
> >>
> >> On Sat, Dec 20, 2014 at 10:19 AM, Bassam Kurdali <bassam at urchn.org>
> wrote:
> >>>
> >>>
> >>> On Fri, 2014-12-19 at 15:35 -0800, Marc Dion wrote:
> >>> > I never use that setting at all so I'm not sure what happened in the
> >>> past
> >>> > for Texture Paint.
> >>> It sounds like a legit bug - if it did work previously a regression,
> >>> otherwise, just a 'not implemented yet'
> >>>
> >>> Which brings me back to auto-depth: it would be nice to bring this out
> >>> of the settings, or specifically, have a setting just for paint modes
> >>> (including sculpt). It is totally awesome for those modes and
> *terrible*
> >>> in any other case (well, if you are used to blender). Might be nice to
> >>> have it on by default- or not even a setting - for paint modes, and
> have
> >>> the option just for outside-of-paint. IMO it is not even intuitive what
> >>> the setting does.
> >>> Cheers
> >>> B
> >>>
> >>> >  Normally I use NUMPAD (.) to zoom in on and set the
> >>> > pivot for the area I want to work with.  I just checked and although
> it
> >>> > used to work reasonably well in Texture Paint mode, it seems to be
> >>> broken
> >>> > now, all it does now is center the entire object.  I haven't use
> >>> TexPaint
> >>> > for a while now and just noticed, that's bad news.  It does still
> work
> >>> in
> >>> > Sculpt Mode.
> >>> >
> >>> > On Fri, Dec 19, 2014 at 2:10 PM, Julio Iglesias <j at zafio.com> wrote:
> >>> > >
> >>> > > "I recall once being able at least to rotate around last face
> >>> selected in
> >>> > > edit mode, but it seems it doesn't work anymore..."
> >>> > >
> >>> > > Just in case, I meant that used to work in Texture Paint mode too.
> >>> > >
> >>> > > On Fri, Dec 19, 2014 at 11:03 PM, Julio Iglesias <j at zafio.com>
> wrote:
> >>> > > >
> >>> > > > Yeah, I always have that checked, but it doesn't work in Texture
> >>> Paint
> >>> > > > mode, does it work for you?
> >>> > > >
> >>> > > >
> >>> > > >
> >>> > > > On Fri, Dec 19, 2014 at 10:32 PM, Marc Dion <
> marcdion1974 at gmail.com
> >>> >
> >>> > > > wrote:
> >>> > > >>
> >>> > > >> User Preferences -> Interface -> Rotate Around Selection
> >>> > > >>
> >>> > > >> Now to deal with the payment/bribe that you mentioned.  You can
> >>> send
> >>> > > your
> >>> > > >> banking information to my email account. :)
> >>> > > >>
> >>> > > >> On Fri, Dec 19, 2014 at 1:21 PM, Julio Iglesias <j at zafio.com>
> >>> wrote:
> >>> > > >> >
> >>> > > >> > Hi there,
> >>> > > >> >
> >>> > > >> > Who do I have to bribe and/or how much do I have to pay to
> have
> >>> such
> >>> > > >> > feature?
> >>> > > >> >
> >>> > > >> > I recall once being able at least to rotate around last face
> >>> selected
> >>> > > in
> >>> > > >> > edit mode, but it seems it doesn't work anymore...
> >>> > > >> >
> >>> > > >> >
> >>> > > >> > Regards.
> >>> > > >> > _______________________________________________
> >>> > > >> > Bf-funboard mailing list
> >>> > > >> > Bf-funboard at blender.org
> >>> > > >> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >>> > > >> >
> >>> > > >> _______________________________________________
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> >>> > > >
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