[Bf-funboard] some pipeline related requests

Jorge Vasquez yorch.vasquez at gmail.com
Thu Aug 14 21:08:21 CEST 2014


Hi Thomas.

I'm no expert, but I've been using Blender a bit to generate assets for
compositing in other programs (mainly after effects), and I also had the
need for rendering render layers and/or passes to separate files, as after
effects doesn't play well with the multilayer EXT format.
So far I've been using this method that suits me well for that kind of
thing:
In the compositor, you can create a "File Output" node, and in its
properties, you can create as many "inputs" as you like, and assign to
those inputs, Render layers, Render Passes or the output from other nodes,
and when you render out your composition, you'll get your files in the base
path you've set up in your node, and in it's respective inout name folder.
You can render them all with the same settings as your main node, or have
overrides per input, so you don't have to commit to a single format all
along.
I think it might be of help to figure out your pipeline. Hope it helps, if
it sounds confusing, let me know and I'll try to explain better and/or send
you a sample file.

Greetings,
Jorge




On Thu, Aug 14, 2014 at 5:07 AM, Thomas Volkmann <lists at thomasvolkmann.com>
wrote:

> Hi,
>
> while checking how Blender could fit into our pipeline, I ran into some
> issues
> that maybe someone finds worth fixing/implementing.
> First a short list, and description further down:
>
> 1.: render renderlayers (and passes) to separate files
> 1.a: commandline flag to chose which renderlayer to render
> 2: additional location(s) for Configuration and Data files
>
> It's pretty much self explanatory, but nevertheless some words of
> explanation:
>
> 1: When more layers are selected and I have an outputformat other than
> multilayer-exr, they will overwrite each other and only the last rendered
> layer
> survives.
> Possible solution could be to either hardcoded the layername to the
> outputname,
> or allow the usage of tokens (<Scene>.<Layer>.<Pass>).
> I have a thread on blenderartists with more datail if needed:
>
> http://blenderartists.org/forum/showthread.php?346014-rendering-layers-to-files
>
> 1.a: When it is possible to render layers separately, there should also be
> a
> commandline flag for it (where "-o" should override the eventually
> hardcoded
> name).
> This would be mandatory for proper renderfarm integration.
>
> 2: I think it would be good to be able to add custom locations for
> Config&Data
> files. I'll quote my blenderartists post
> <
> http://blenderartists.org/forum/showthread.php?346023-Additional-Configuration-amp-Data-Paths
> >
> here:
> is it possible to have more locations for configuration and data files than
> SYSTEM, LOCAL and USER?
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout
> I would like to have one place (or more) on the server for additional
> settings,plugins,addons, whatever.
> SYSTEM doesn't work, because all users shall run Blender from the network.
> USER doesn't work, because either I would have to deploy the stuff for
> every
> user, or every user has to go with the same setup
> LOCAL would work, but I would need to install stuff for each separate
> version or
> build.
>
> That's basically it.
> Any thoughts/questions/advice?
>
> Thanks,
> Thomas
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>



-- 
Saludos,
Jorge.


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