[Bf-funboard] some pipeline related requests

Thomas Volkmann lists at thomasvolkmann.com
Fri Aug 15 09:41:57 CEST 2014


Hi Jorge,

that would work as a dirty workaround, but I haven't tested yet what happens if
you just render one renderlayer and not the others. And still the commandline
option for the renderfarm is missing.
Would one of the devs care to give a short overview of how the mentioned points
could be achieved? I tried to look into it myself, but I don't have enough time
to make it work with my limited skillset. A push in the right direction could
help a lot.

Thanks.


> Jorge Vasquez <yorch.vasquez at gmail.com> hat am 14. August 2014 um 21:08
> geschrieben:
> 
>  Hi Thomas.
> 
>  I'm no expert, but I've been using Blender a bit to generate assets for
> compositing in other programs (mainly after effects), and I also had the need
> for rendering render layers and/or passes to separate files, as after effects
> doesn't play well with the multilayer EXT format.
>  So far I've been using this method that suits me well for that kind of thing:
>  In the compositor, you can create a "File Output" node, and in its
> properties, you can create as many "inputs" as you like, and assign to those
> inputs, Render layers, Render Passes or the output from other nodes, and when
> you render out your composition, you'll get your files in the base path you've
> set up in your node, and in it's respective inout name folder. You can render
> them all with the same settings as your main node, or have overrides per
> input, so you don't have to commit to a single format all along.
>  I think it might be of help to figure out your pipeline. Hope it helps, if it
> sounds confusing, let me know and I'll try to explain better and/or send you a
> sample file.
> 
>  Greetings,
>  Jorge
> 
> 
> 
> 
>  On Thu, Aug 14, 2014 at 5:07 AM, Thomas Volkmann <lists at thomasvolkmann.com
> <mailto:lists at thomasvolkmann.com> > wrote:
>    > > Hi,
> > 
> >    while checking how Blender could fit into our pipeline, I ran into some
> > issues
> >    that maybe someone finds worth fixing/implementing.
> >    First a short list, and description further down:
> > 
> >    1.: render renderlayers (and passes) to separate files
> >    1.a: commandline flag to chose which renderlayer to render
> >    2: additional location(s) for Configuration and Data files
> > 
> >    It's pretty much self explanatory, but nevertheless some words of
> > explanation:
> > 
> >    1: When more layers are selected and I have an outputformat other than
> >    multilayer-exr, they will overwrite each other and only the last rendered
> > layer
> >    survives.
> >    Possible solution could be to either hardcoded the layername to the
> > outputname,
> >    or allow the usage of tokens (<Scene>.<Layer>.<Pass>).
> >    I have a thread on blenderartists with more datail if needed:
> > 
> >   http://blenderartists.org/forum/showthread.php?346014-rendering-layers-to-files
> > 
> >    1.a: When it is possible to render layers separately, there should also
> > be a
> >    commandline flag for it (where "-o" should override the eventually
> > hardcoded
> >    name).
> >    This would be mandatory for proper renderfarm integration.
> > 
> >    2: I think it would be good to be able to add custom locations for
> > Config&Data
> >    files. I'll quote my blenderartists post
> >    <
> > http://blenderartists.org/forum/showthread.php?346023-Additional-Configuration-amp-Data-Paths>
> >    here:
> >    is it possible to have more locations for configuration and data files
> > than
> >    SYSTEM, LOCAL and USER?
> > 
> >   http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout
> >    I would like to have one place (or more) on the server for additional
> >    settings,plugins,addons, whatever.
> >    SYSTEM doesn't work, because all users shall run Blender from the
> > network.
> >    USER doesn't work, because either I would have to deploy the stuff for
> > every
> >    user, or every user has to go with the same setup
> >    LOCAL would work, but I would need to install stuff for each separate
> > version or
> >    build.
> > 
> >    That's basically it.
> >    Any thoughts/questions/advice?
> > 
> >    Thanks,
> >    Thomas
> >    _______________________________________________
> >    Bf-funboard mailing list
> >    Bf-funboard at blender.org <mailto:Bf-funboard at blender.org>
> >    http://lists.blender.org/mailman/listinfo/bf-funboard
> >  > 
> 
> 
>  --
>  Saludos,
>  Jorge.
> 



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