[Bf-funboard] Converting toggle buttons to pie menus

Bol Bib bollebib at hotmail.com
Mon Apr 21 11:07:58 CEST 2014


I think they're still implementing the pie menus

They have been in the release notes off and on for a few times now

they need to be worked on some more,I guess.

> Date: Sun, 20 Apr 2014 20:42:44 -0400
> From: syzygy6 at gmail.com
> To: bf-funboard at blender.org
> Subject: [Bf-funboard] Converting toggle buttons to pie menus
> 
> There was some talk for a while about introducing pie menus to Blender,
> which to my knowledge never really got off the ground. I'm just going to
> throw this out, since it's a way that pie menus could be implemented to add
> functionality without changing any current use.
> 
> Just for example, we have tab to switch the 3D viewport between the current
> and the last-used mode. That's fine, but if you hold tab all it does is
> rapidly flash between the Object and Edit modes as fast as your computer
> can accept input. My proposal is to add to that: If you tap tab, it would
> still switch to the last-used mode, but if you *hold* tab, it could pull up
> a pie menu giving you access to all of the available modes. Simply move
> your selection to the preferred mode and release tab to select (note: the
> last used mode would always be in the center, so tapping tab would have the
> same function).
> 
> http://i.imgur.com/Rd7W0AZ.png
> 
> I haven't tried prototyping this so I don't know how it would feel best to
> use, though I imagine that for menus that would be frequently used, and
> require more than four options, a gear-shifting menu would work better than
> a big multi-pronged daisy menu; it's easier to make simple directional
> gestures with the mouse than to move it in a very precise direction. This
> same type of system could be added to other keys, providing more
> functionality on fewer keys without being more difficult to use. Well, in
> theory anyway, I haven't tested it so I wouldn't know.
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