[Bf-funboard] Space saving UI proposal

Paweł Łyczkowski pawellyczkowski at gmail.com
Wed Apr 9 12:57:29 CEST 2014


It's not in the archive - so your mail wasn't delivered. Maybe because 
you used an attachment - I don't think the mailing list supports 
attachments.

Put it in a cloud somewhere and provide a link.

Cheers
PLyczkowski

Paulius Mscichauskas wrote:
>
> I've sent this 4 days ago. Did anyone read it and have any thoughts? :)
>
>
> On 5 April 2014 18:13, Paulius Mscichauskas
> <pauliusmscichauskas at gmail.com>wrote:
>
>>
>> Hello.
>> I have written a paper that proposes some changes to the blender GUI that
>> tackles
>> these issues:
>> 1) Inconsistency in the N shelf. Object/scene specific panels are in
>> one menu with 3D view setting panels.
>> 2) The position of the "Last operator" panel.
>> 3) Claustrophobic 3D view. The view is shorter horizontally, than
>> vertically at some occasions.
>> 4) The user is forced to see to much info at once. The paper explains
>> How to give the
>> user a possibility to clean up his view to the level of sculptris, where
>> if the user is just sculpting, only relevant sculpting tools for his
>> specific sculpting workflow are seen on a full screen 3D view. Much more
>> customizavbility.
>> 5) Ability to reach the multires modifier without leaving the 3D view....
>>
>> The proposal has a lot of text, and might not be clear at parts, so feel
>> free to ask if something is unclear.
>> English is not my native language. Be patient and give it a chance.
>>
>> Feel free to discuss.
>> Maybe the proposal has at least a few ideas that might benefit blender.
>>
>> Sincerely,
>> Paulius Mscichauskas
>>
>> P.S. If someone could place this in the blender wiki, that would be 
>> great.
>> I couldn't figure out how to do that.
>>
>
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