[Bf-funboard] Space saving UI proposal

Paulius Mscichauskas pauliusmscichauskas at gmail.com
Wed Apr 9 12:10:04 CEST 2014

I've sent this 4 days ago. Did anyone read it and have any thoughts? :)

On 5 April 2014 18:13, Paulius Mscichauskas
<pauliusmscichauskas at gmail.com>wrote:

> Hello.
> I have written a paper that proposes some changes to the blender GUI that
> tackles
> these issues:
>   1) Inconsistency in the N shelf. Object/scene specific panels are in
>   one menu with 3D view setting panels.
>   2) The position of the "Last operator" panel.
>   3) Claustrophobic 3D view. The view is shorter horizontally, than
> vertically at some occasions.
>   4) The user is forced to see to much info at once. The paper explains
> How to give the
>   user a possibility to clean up his view to the level of sculptris, where
> if the user is just sculpting, only relevant sculpting tools for his
> specific sculpting workflow are seen on a full screen 3D view. Much more
> customizavbility.
>   5) Ability to reach the multires modifier without leaving the 3D view....
> The proposal has a lot of text, and might not be clear at parts, so feel
> free to ask if something is unclear.
> English is not my native language. Be patient and give it a chance.
> Feel free to discuss.
> Maybe the proposal has at least a few ideas that might benefit blender.
> Sincerely,
> Paulius Mscichauskas
> P.S. If someone could place this in the blender wiki, that would be great.
> I couldn't figure out how to do that.

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