[Bf-funboard] hide by type (filter)

Bol Bib bollebib at hotmail.com
Tue Jul 16 21:26:32 CEST 2013


1)layering doesn't work when using textured view (GLSL) which I need when texturing,which is why the lights matter ,as well.

I suppose if that could be fixed then it would work with layers,as you propose,but at the moment it doesn't

also layers don't help with filtering in a quick way by way of TYPE ,which is what I would want and suggest. 
If I wanted to hide by layers,that is what I would do. But that is not what I was proposing.



2)what? I'm not sure what you mean,I'm just describing different steps in a usecase.


3) what does this solve ? 



----------------------------


bis) An additional feature I forgot to mention that would be handy is NOT "hide by type" but make them "unselectable BY TYPE".

I know you can make unselectable ,individually,by outliner,but this again could use additional options like this. 



it's merely a suggestion for an extra tool to manage your scene in Blender. Putting it all on layers ,and work with that, won't solve all managment problems. But they can work together. 
which is what I would propose.


Maybe there should even be an additional "make unselectable by layer" function,but not hide it ,which is only thing what you can do ,now .
 The way to show this could be a different icon color for layers that are unselectable,in the layer buttons. And you could just do it by way of keyboardshortcut or menu entry.




So yeah there might be some ways to akwardly work my way around not having a "hide/freeze by type",functionality
but I put these suggestions here to at least discuss additional options. No tool is the be all, end all to all other tools. Blender could certainly do with a few more managment options.

IMO

kind regards




> Date: Tue, 16 Jul 2013 13:33:48 +0200
> From: magick.crow at gmail.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] hide by type (filter)
> 
> On Tue, Jul 16, 2013 at 1:18 PM, Bol Bib <bollebib at hotmail.com> wrote:
> > while hiding and unhiding objects in blender is easy,I do feel this could be expanded upon.
> >
> > user case scenario
> >
> > 1) I hide lamps/camera's after setting them up
> 
> Put then on a second layer!!
> 
> > 2) I hide an bject or character that is in my way
> You could layer them and you can ctrl select object in edit mode or is
> that alt??
> 
> > 3) I unhide via alt+h
> > =>everything unhides ,even lamps and camera's you don't need.
> >
> >
> >
> > While I could do this individually in the outliner,it's not very practical.
> 
> Do you know alt-b ?
> 
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