[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type
venomgfx at gmail.com
Mon Aug 19 23:45:56 CEST 2013
There's an app.. *addon for that!
Well, sort of. It's an ugly old addon I made. Just adds a mesh, deletes
everything, and applies a mirror modifier to start modeling a symmetrical
Is on contrib since a while, so if you compile you should see it under
Testing. By default it adds a mirror modifier because that's the usual
workflow for organic models, but feel free to make it an addon preference
instead (should be pretty straight forward to add but I can't at the
moment, might add at some point), it could also have an option to add
subsurf to make it more flexible.
CG Artist - Blender Foundation Certified Trainer
Twitter: @venomgfx <http://twitter.com/venomgfx>
Blender Network: blendernetwork.org/pablovazquez
Email: contact at pablovazquez.org
Website: pablovazquez.org <http://www.pablovazquez.org>
On Thu, Aug 15, 2013 at 12:51 PM, Jason van Gumster <
jason at handturkeystudios.com> wrote:
> Knapp <magick.crow at gmail.com> wrote:
> > On Wed, Aug 14, 2013 at 7:13 PM, Jason van Gumster <
> > jason at handturkeystudios.com> wrote:
> > > This is already easily done with a Python add-on. I've written a couple
> > > add-ons
> > > to add custom mesh types for my own uses. Writing one to create an
> > > mesh
> > > and drop you into Edit mode is very easy... but I personally don't
> > > it's
> > > something that needs to ship with Blender as a default.
> > >
> > > -Jason
> > >
> > LOL, easy for a programmer but NOT for an artist! I am a programmer and I
> > would still spend more time researching blender python programming etc
> > it would be worth vs just adding a cube and deleting the other points.
> > each update would mean redoing the work or at least reinstalling my
> I'm fairly certain that the 'Copy Previous Settings' feature also copies
> local add-ons as well. No re-installation required!
> > I think this is a simple and basic request. What is a good reason not to
> > it?
> I think I wasn't clearly making my point. The use case for this is so
> that I don't think it needs to ship with Blender. However, all it takes is
> single add-on coder to hack together an empty mesh add-on and anyone who
> specifically has this use-case will benefit.
> That said, the more I think about it, I'm reasonably sure that it wouldn't
> all that difficult to write an add-on that gives the basic facilities of
> "custom mesh" feature the OP asked for. Perhaps if I can find some time
> week, I'll try to mock something up.
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