[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type

W. Nelson indigitalspace at yahoo.com
Sun Aug 11 22:09:30 CEST 2013



How about an add vertex to empty operator from the spacebar pop-up and it automatically changes the name from empty to custom mesh and changes any needed properties or data.

This could be implemented with no change to the UI.

JTa




------------------------------
On Sun, Aug 11, 2013 10:16 AM PDT Knapp wrote:

>On Sun, Aug 11, 2013 at 5:33 PM, Jim Adkins <adekyn at gmail.com> wrote:
>> The ability to draw in freehand by inserting a vertex, using CTRL-LMB, is a
>> powerful Blender feature.
>>
>> It is often the case, especially in the first stage of a project that
>> utilizes image plane references, that a user needs the ability to begin
>> tracing the reference.
>>
>> As noted above Blender supports this concept, however, getting to this
>> point is not a streamlined process.
>>
>> The user must:
>>
>> 1) add a new object (Add-->Mesh--> 'random object')
>> 2) toggle to edit mode
>> 3) delete the mesh object's vertices
>> 4)...at this point the user can now use the CTRL-LMB tool to add a
>> vertex...
>> 5) User should rename original object used to kick-start this process
>>
>>
>> What if Blender supported a new "user defined" Mesh type?
>>
>> Example:
>>
>> Add-->Mesh-->Custom
>>
>>
>> Which would:
>>
>> a) create a "mass-less" editable object
>> b) place the the user in edit mode
>>
>> ...so that the user could immediately begin drawing with vertices.
>>
>>
>> Thanks,
>> Jim
>
>I have also had this problem. I would suggest however that we include
>a one vertex object. Dropping into edit mode or not in an option in
>the user options area.
>
>-- 
>Douglas E Knapp
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