[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type

W. Nelson indigitalspace at yahoo.com
Sun Aug 11 22:09:30 CEST 2013

How about an add vertex to empty operator from the spacebar pop-up and it automatically changes the name from empty to custom mesh and changes any needed properties or data.

This could be implemented with no change to the UI.


On Sun, Aug 11, 2013 10:16 AM PDT Knapp wrote:

>On Sun, Aug 11, 2013 at 5:33 PM, Jim Adkins <adekyn at gmail.com> wrote:
>> The ability to draw in freehand by inserting a vertex, using CTRL-LMB, is a
>> powerful Blender feature.
>> It is often the case, especially in the first stage of a project that
>> utilizes image plane references, that a user needs the ability to begin
>> tracing the reference.
>> As noted above Blender supports this concept, however, getting to this
>> point is not a streamlined process.
>> The user must:
>> 1) add a new object (Add-->Mesh--> 'random object')
>> 2) toggle to edit mode
>> 3) delete the mesh object's vertices
>> 4)...at this point the user can now use the CTRL-LMB tool to add a
>> vertex...
>> 5) User should rename original object used to kick-start this process
>> What if Blender supported a new "user defined" Mesh type?
>> Example:
>> Add-->Mesh-->Custom
>> Which would:
>> a) create a "mass-less" editable object
>> b) place the the user in edit mode
>> ...so that the user could immediately begin drawing with vertices.
>> Thanks,
>> Jim
>I have also had this problem. I would suggest however that we include
>a one vertex object. Dropping into edit mode or not in an option in
>the user options area.
>Douglas E Knapp
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