[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type

Knapp magick.crow at gmail.com
Thu Aug 15 08:32:57 CEST 2013


On Wed, Aug 14, 2013 at 7:13 PM, Jason van Gumster <
jason at handturkeystudios.com> wrote:

> This is already easily done with a Python add-on. I've written a couple
> add-ons
> to add custom mesh types for my own uses. Writing one to create an empty
> mesh
> and drop you into Edit mode is very easy... but I personally don't think
> it's
> something that needs to ship with Blender as a default.
>
>   -Jason
>

LOL, easy for a programmer but NOT for an artist! I am a programmer and I
would still spend more time researching blender python programming etc that
it would be worth vs just adding a cube and deleting the other points. Also
each update would mean redoing the work or at least reinstalling my add-on.

I think this is a simple and basic request. What is a good reason not to do
it?


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