[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type
Jason van Gumster
jason at handturkeystudios.com
Wed Aug 14 19:13:46 CEST 2013
This is already easily done with a Python add-on. I've written a couple add-ons
to add custom mesh types for my own uses. Writing one to create an empty mesh
and drop you into Edit mode is very easy... but I personally don't think it's
something that needs to ship with Blender as a default.
-Jason
Jim Adkins <adekyn at gmail.com> wrote:
> The ability to draw in freehand by inserting a vertex, using CTRL-LMB, is a
> powerful Blender feature.
>
> It is often the case, especially in the first stage of a project that
> utilizes image plane references, that a user needs the ability to begin
> tracing the reference.
>
> As noted above Blender supports this concept, however, getting to this
> point is not a streamlined process.
>
> The user must:
>
> 1) add a new object (Add-->Mesh--> 'random object')
> 2) toggle to edit mode
> 3) delete the mesh object's vertices
> 4)...at this point the user can now use the CTRL-LMB tool to add a
> vertex...
> 5) User should rename original object used to kick-start this process
>
>
> What if Blender supported a new "user defined" Mesh type?
>
> Example:
>
> Add-->Mesh-->Custom
>
>
> Which would:
>
> a) create a "mass-less" editable object
> b) place the the user in edit mode
>
> ...so that the user could immediately begin drawing with vertices.
>
>
> Thanks,
> Jim
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