[Bf-funboard] precision in Sculpt

Nicholas Bishop nicholasbishop at gmail.com
Sun Aug 19 21:05:45 CEST 2012


Sean - smooth stroke is a brush option like any other; if it doesn't
have a key binding already, just add one to your default blend.

On Sun, Aug 19, 2012 at 2:49 PM, Knapp <magick.crow at gmail.com> wrote:
> On Sun, Aug 19, 2012 at 7:49 PM, Sean Olson <seanolson at gmail.com> wrote:
>> Have you played much with the "smooth stroke" option under stroke?
>> This is how blender (and almost all other sculpting software as well)
>> solves this problem.    If you pump up the radius you can really be quite
>> accurate.   I would not mind something to make strokes more accurate like
>> you describe, but having smooth on a key down & hold is pretty integral to
>> most sculpting workflows and I would be hesitant to move it off the big
>> modifier key.   I do however wish for a hotkey to turn on/off the smooth
>> stroke functionality.   It's a timesuck going into that menu every time I
>> want it on or off.
>>
>> -Sean
>
> No, I have not done that. I will have to try and play with it more.
> Perhaps I am stuck in Edit mode thinking. I will let you know what I
> think after I have played a bit more.
> It might be nice to have the setting option and then the advanced
> users can change key mappings as they see fit. It is at least a good
> way to test it out. I don't think it would be that hard to program
> based on my game programming in Panda and Pygame but then what do I
> know of Blender programming?
>
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