[Bf-funboard] Blender - Alt M

David Bryant aceone at bellsouth.net
Tue Jan 6 04:48:11 CET 2009


That's what I'm thinking.I've been able to merge quickly with remove 
doubles.

----- Original Message ----- 
From: "Robert Wenzlaff (AB8TD)" <rwenzlaff at soylent-green.com>
To: <bf-funboard at blender.org>
Sent: Monday, January 05, 2009 7:42 PM
Subject: Re: [Bf-funboard] Blender - Alt M


> On Monday 05 January 2009 19:36, Sangwoo Hong wrote:
>> What Roger needs is the ability to merge points based on a threshold
>> distance, an ability currently missing from Blender's bag of tricks. That
>> is to say, instead of all this talk of first group, second group, etc, 
>> the
>> same effect can be achieved by grabbing all the points involved in the
>> merge process and then have Blender merge points which are within certain
>> distance from each other.
>
> Isn't that what "Remove Doubles" does?
> -- 
> **************************************************
> Three rings for the Elven Kings....
>     after that, their answering machine picks up.
> **************************************************
> Robert Wenzlaff        rwenzlaff at soylent-green.con
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