[Bf-funboard] Blender - Alt M

Martin Poirier theeth at yahoo.com
Tue Jan 6 01:47:36 CET 2009




--- On Mon, 1/5/09, Sangwoo Hong <sahngwoo at gmail.com> wrote:

> What Roger needs is the ability to merge points based on a
> threshold
> distance, an ability currently missing from Blender's
> bag of tricks.  

That's what Remove Doubles does.

What Roger is asking could be done this way:

EditMesh already stores the selection order. Assuming there's an even number of selected vertice, it could easily split that list in two, merging each vertex of the first half to their closest counterpart of the second half.

Martin


      


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