[Bf-funboard] Particle manipulation.
trip somewhere
trip0o at gmail.com
Wed Apr 23 15:34:32 CEST 2008
Ah, if only. Maybe in the 2.5 update.
Care to make an example layout the team might ask for so I will send
it before them.
On 4/22/08, Roger <hovergo at net-tech.com.au> wrote:
> in Blender 2.45 particle manipulation is growing very complex.
> Question:
> Can it be broken down into artist's needs rather than all the controls displayed.
> egs:
> Hair: 5 attributes, length, thickness, colour, quantity, shaping. Thickness is
> virtually standard. Colour, red, black, brown, fair are virtually standard.
> Other colours can be added to a pallet - Ramps help here. Hair could be
> generated by simply creating a small number of bezier curves and setting 5
> attributes for each.
> Grass: colours are brown, beige, green. Length is standard varies from a few mm
> to approx 500 mm and is either flat or cylindrical.
> Smoke, clouds and dust: Colour, density, etc.
> Artists can simply select the particle system type without having the complexity
> and without having to know it is, or anything about a particle system.
>
> Roger
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>
More information about the Bf-funboard
mailing list