[Bf-funboard] Particle manipulation.

trip somewhere trip0o at gmail.com
Wed Apr 23 15:34:32 CEST 2008


Ah, if only. Maybe in the 2.5 update.
Care to make an example layout the team might ask for so I will send
it before them.



On 4/22/08, Roger <hovergo at net-tech.com.au> wrote:
> in Blender 2.45 particle manipulation is growing very complex.
>  Question:
>  Can it be broken down into artist's needs rather than all the controls displayed.
>  egs:
>  Hair: 5 attributes, length, thickness, colour, quantity, shaping. Thickness is
>  virtually standard. Colour, red, black, brown, fair are virtually standard.
>  Other colours can be added to a pallet - Ramps help here. Hair could be
>  generated by simply creating a small number of  bezier curves and setting 5
>  attributes for each.
>  Grass:  colours are brown, beige, green. Length is standard varies from a few mm
>  to approx 500 mm and is either flat or cylindrical.
>  Smoke, clouds and dust:  Colour, density, etc.
>  Artists can simply select the particle system type without having the complexity
>  and without having to know it is, or anything about a particle system.
>
> Roger
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