[Bf-funboard] Particle manipulation.

Roger hovergo at net-tech.com.au
Wed Apr 23 01:56:55 CEST 2008


in Blender 2.45 particle manipulation is growing very complex.
Question:
Can it be broken down into artist's needs rather than all the controls displayed.
egs:
Hair: 5 attributes, length, thickness, colour, quantity, shaping. Thickness is 
virtually standard. Colour, red, black, brown, fair are virtually standard. 
Other colours can be added to a pallet - Ramps help here. Hair could be 
generated by simply creating a small number of  bezier curves and setting 5 
attributes for each.
Grass:  colours are brown, beige, green. Length is standard varies from a few mm 
to approx 500 mm and is either flat or cylindrical.
Smoke, clouds and dust:  Colour, density, etc.
Artists can simply select the particle system type without having the complexity 
and without having to know it is, or anything about a particle system.
Roger


More information about the Bf-funboard mailing list