[Bf-funboard] Particle manipulation.
Roger
hovergo at net-tech.com.au
Wed Apr 23 01:56:55 CEST 2008
in Blender 2.45 particle manipulation is growing very complex.
Question:
Can it be broken down into artist's needs rather than all the controls displayed.
egs:
Hair: 5 attributes, length, thickness, colour, quantity, shaping. Thickness is
virtually standard. Colour, red, black, brown, fair are virtually standard.
Other colours can be added to a pallet - Ramps help here. Hair could be
generated by simply creating a small number of bezier curves and setting 5
attributes for each.
Grass: colours are brown, beige, green. Length is standard varies from a few mm
to approx 500 mm and is either flat or cylindrical.
Smoke, clouds and dust: Colour, density, etc.
Artists can simply select the particle system type without having the complexity
and without having to know it is, or anything about a particle system.
Roger
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