[Bf-funboard] Notes for objects
Bart
bart at neeneenee.de
Thu Aug 25 09:38:19 CEST 2005
Oh forget,
if we have this Annotation button, we can have notes and annotations for
any object. Another fine thing would - as i wrote - Python access from
the object to the annotation text.
Here is a small mockup:
http://www.neeneenee.de/blender/features/notes02.gif
Matt Ebb schrieb:
>> In Blender an Empty object has mostly a special task and after
>> sometimes a project is over it is hard to remember what the special
>> task of an empty was.
>
>
> Yes, I would have had use for this a few times, particularly when
> sharing .blends with others.
>
> On 25/08/2005, at 13:44 PM, Chris Burt wrote:
>
>> Just out of curiosity.. why not parent a text object as a note?
>>
>> Seems like it has more than enough functionality to me...
>
>
> Well it's pretty kludgy having 3d text objects floating around in the
> view, just for annotations, especially if it's more than a couple of
> lines. In order to read it, you'd have to zoom in/change your view/ etc
> which is inconvenient.
>
> I think a better solution would be to give empties the ability to link
> to Blender text editor datablocks, rather than adding some kind of text
> field to the empty itself. So in the empty edit panel there'd just be a
> std_libbuttons() style datablock chooser, with a little button that
> could make that particular text block visible in the text editor.
>
> Matt
>
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