[Bf-funboard] Notes for objects

Konrad Haenel public at konrad-haenel.de
Thu Aug 25 10:39:09 CEST 2005


Now that this idea comes up I wonder why it isn't already implemented. 
It might surely add some clarity to complex scenes. It's also very 
useful for tutorials, I think Maya comes with a lot of commented objects 
where the basic functionality is described directly in the 
object-comments. Pretty neat!

Matt Ebb wrote:

>> In Blender an Empty object has mostly a special task and after  
>> sometimes a project is over it is hard to remember what the special  
>> task of an empty was.
>
>
> Yes, I would have had use for this a few times, particularly when  
> sharing .blends with others.
>
> On 25/08/2005, at 13:44 PM, Chris Burt wrote:
>
>> Just out of curiosity.. why not parent a text object as a note?
>>
>> Seems like it has more than enough functionality to me...
>
>
> Well it's pretty kludgy having 3d text objects floating around in the  
> view, just for annotations, especially if it's more than a couple of  
> lines. In order to read it, you'd have to zoom in/change your view/ 
> etc which is inconvenient.
>
> I think a better solution would be to give empties the ability to  
> link to Blender text editor datablocks, rather than adding some kind  
> of text field to the empty itself. So in the empty edit panel there'd  
> just be a std_libbuttons() style datablock chooser, with a little  
> button that could make that particular text block visible in the text  
> editor.
>
> Matt
>
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