[Bf-funboard] ideas for a superior topology drawing tool for
blender
trip
trip at spymac.com
Tue Nov 9 13:58:14 CET 2004
yeah sounds nice, but can (will) it be done, or is it just ideas and
formation of thought. ?
BUt I would be very happy if you could get it to work as others to I
would think ..
On Nov 9, 2004, at 4:09 AM, Tom Musgrove wrote:
> Most of you may have heard of silos topology tool if not see these
> videos for examples
>
> http://www.silo3d.com/Downloads/Videos/topo_eye.mov
>
> http://www.silo3d.com/Downloads/Videos/topo_head_lo.mov
>
> Of course I have ideas for a much superior version. Here is how I
> would approach it.
>
> 1) have an ellipse tool to draw ellipses, making edge loops much
> easier and faster. After the ellipse is drawn the user can increase
> the number of control points for tweaking it. (Ie just convert it to
> a bezier curve and up the control points...)
>
> 2) allow 'subdivision' of the topology (ie the location of the control
> points is determined by the topology and the base mesh). Thus new
> points are projected at the midpoints of the lines.
>
> 3)just create a flat mesh and project it instead of forcing the user
> to draw the topology. Then use standard mesh tools to slide the verts
> along the mesh etc. Ie grab the entire edge loop and slide it.
>
> 4) Allow specifying intersections by just clicking as with a knife
> tool (instead of having to draw the interconnecting line).
>
> The above design consideration would be far faster for users than that
> of silo - giving a large increase of power and sacraficing nothing of
> flexibility.
>
> Of course it is all just projecting from screen space to object space
> (the points should be able to project onto both the sudivided or
> unsubdivided smoother surface as well...)
>
> LetterRip
>
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