[Bf-funboard] ideas for a superior topology drawing tool for blender
Tom Musgrove
tommusgrove__ at hotmail.com
Tue Nov 9 10:09:38 CET 2004
Most of you may have heard of silos topology tool if not see these videos
for examples
http://www.silo3d.com/Downloads/Videos/topo_eye.mov
http://www.silo3d.com/Downloads/Videos/topo_head_lo.mov
Of course I have ideas for a much superior version. Here is how I would
approach it.
1) have an ellipse tool to draw ellipses, making edge loops much easier and
faster. After the ellipse is drawn the user can increase the number of
control points for tweaking it. (Ie just convert it to a bezier curve and
up the control points...)
2) allow 'subdivision' of the topology (ie the location of the control
points is determined by the topology and the base mesh). Thus new points
are projected at the midpoints of the lines.
3)just create a flat mesh and project it instead of forcing the user to draw
the topology. Then use standard mesh tools to slide the verts along the
mesh etc. Ie grab the entire edge loop and slide it.
4) Allow specifying intersections by just clicking as with a knife tool
(instead of having to draw the interconnecting line).
The above design consideration would be far faster for users than that of
silo - giving a large increase of power and sacraficing nothing of
flexibility.
Of course it is all just projecting from screen space to object space (the
points should be able to project onto both the sudivided or unsubdivided
smoother surface as well...)
LetterRip
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