[Bf-funboard] Sky Generator

Nathan Allworth dittobox at gmail.com
Sun Nov 7 18:40:59 CET 2004


I think Chris and Emilie are right. There are many things yes that
need improving (we don't need a sky generator but it would be nice to
have) but we can get away with a lot with what we do have. To my
knowledge only one major 3d package has a sky generator and that's
lightwave.

The only things I would change about world buttons functionality is
the way the hemispherical textures are mapped (It seems to place the
sphere very high above the horizon--it's with the camera position I
know--this gives us large ugly black areas at the horizon of our
images, but that's for another post) and the mist engines in many game
engines are better than blender's. (IMAO)


On Sun, 7 Nov 2004 11:07:00 -0500, trip <trip at spymac.com> wrote:
> the only way to get it useable fast is to let the cg card render out
> previews like fog and stuff in the 3d view. Otherwise it is just a
> render feature. and I am sure it is a loooong render type of feature as
> the current mist is a slow tool to render.
> 
> 
> 
> 
> On Nov 7, 2004, at 10:31 AM, Alexander Ewering wrote:
> 
> >
> > On Sun, 7 Nov 2004, trip wrote:
> >
> >>> reality its something missing from their creativity or
> >>> inventiveness, not to mention unwillingness to read the docs and/or
> >>> experiment.
> >>
> >>
> >> YEs but a good Volume texture implemented well with opengl and what
> >> ever shader language would kick the butt of any 100 plane textures
> >> stacked on top of each other any day.
> >
> > What the heck does this have to do with OpenGL and shader languages?
> > Mixing
> > apples, rivers and chocolate again?
> >
> > I totally agree with Desoto (once! :) - what he said applies to 80% of
> > feature requests on this list, 90% of the questions asked on
> > #blendercoders,
> > and 95% of those asked on #blenderchat ;-)
> >
> > | alexander ewering              instinctive mediaworks
> > | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-funboard
> >
> 
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-- 
Nathan


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